Nov 26th, 2014
Smooth Cursor App
- As you may already know the checkra1n iOS 13 jailbreak has been released. This means you can now jailbreak your iOS 13 powered iPhone, iPad and iPod touch.
- SmoothCursor is a status bar application that provides separate controls for customizing the mouse and trackpad accelerations - It is the perfect tool to use in combination with drawing.
- And if you also want to jailbreak your iPhone using the Unc0ver tool then, this guide is very important for you. As in this post, we will give a complete list of compatible jailbreak tweaks you can enable on unc0ver iOS 13 – iOS 13.3.
Smoothcursor Tweak Ios 12

Smooth Cursor
SmoothCursor - TheBigBoss.org - iPhone software, apps, games, accesories, ringtones, themes, reviews. Compatible with iOS 4 through 10. This tweak brings you the Office 2013's cursor animation. (animated moving cursor) Idea by Aviorrok. No options to configure.
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- ╠─╣ by RPG Maker Source. ╠─╣
- ║ ╚══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╝ ║
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- ║ This work is protected by the following license: ║
- ║ ╔══════════════════════════════════════════════════════════════════╗ ║
- ║ │ Copyright © 2014 Maker Systems. │ ║
- ║ │ This software is provided 'as-is', without any kind of │ ║
- ║ │ warranty. Under no circumstances will the author be held │ ║
- ║ │ liable for any damages arising from the use of this software. │ ║
- ║ │ Permission is granted to anyone to use this software on their │ ║
- ║ │ free or commercial games made with a legal copy of RPG Maker │ ║
- ║ │ VX Ace, as long as Maker Systems - RPG Maker Source is │ ║
- ║ │ │ ║
- ║ │ Selling this code or any portions of it 'as-is' or as part of │ ║
- ║ │ │ ║
- ║ │ The original header, which includes this copyright notice, │ ║
- ║ │ must not be edited or removed from any verbatim copy of the │ ║
- ║ │ │ ║
- ║ ╚══════════════════════════════════════════════════════════════════╝ ║
- ║ ║
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- ╠══════════════════════════════════════════════════════════════════════════════╣
- ║ • Version 1.0.0, 24/11/14 - (DD/MM/YY). ║
- ║ • Version 1.0.1, 30/11/14 - (DD/MM/YY). ║
- ║ • Version 1.0.2, 17/12/14 - (DD/MM/YY). ║
- ║ • Version 1.0.3, 30/03/15 - (DD/MM/YY). ║
- ║ • Version 1.0.4, 24/05/15 - (DD/MM/YY). ║
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- ║ ┌──────────────────────────────────────────────────────────────────────────┐ ║
- ║ └┬┬┬┬──────────────────────────────────────────────────────────────────┬┬┬┬┘ ║
- ║ Hello there! This script is 'plug and play', you can simply insert it into ║
- ║ ║
- ║ This script embellishes your GUIs by changing the way the default Window ║
- ║ cursor works in RPG Maker VX Ace. The cursor will smoothly move to its new ║
- ║ position when selecting items and will also smoothly change its size when ║
- ║ ║
- ║ The scrolling of the window contents will also be smooth. ║
- ║ We hope you enjoy it. ║
- ║ Thanks for choosing our products. ║
- ║ ┌──────────────────────────────────────────────────────────────────────────┐ ║
- ║ └┬┬┬┬──────────────────────────────────────────────────────────────────┬┬┬┬┘ ║
- ║ 'How do I change the speed of the cursor movement?' ║
- ║ Right click anywhere in the script editor and select 'Find' (or CTRL + F) ║
- ║ search for 'DELAY_LEVEL' (without quotation marks). ║
- ║ You will see something like 'DELAY_LEVEL = 4' ║
- ║ Set the number after the equality sign to any numer you like, bigger or ║
- ║ equal than 1. The bigger the number, the stronger the deceleration effect ║
- ║ and thus the slower the cursor speed when changing selections (or ║
- ║ dimensions). Small numbers result in a faster deceleration, default value ║
- ║ ║
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- ╠══════════════════════════════════════════════════════════════════════════════╣
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- ║ Have fun and enjoy! ║
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- ╠══════════════════════════════════════════════════════════════════════════════╣
- ╠══════════════════════════════════════════════════════════════════════════════╣
- ║ Keep in touch with us and be the first to know about new releases: ║
- ║ www.rpgmakersource.com ║
- ║ www.twitter.com/RPGMakerSource ║
- ║ ║
- ║ Get involved! Have an idea for a system? Let us know. ║
- ║ Spread the word and help us reach more people so we can continue creating ║
- ║ ║
- ╚══════════════════════════════════════════════════════════════════════════════╝)
- #
- #------------------------------------------------------------------------------
- #
- module MakerSystems
- #
- #----------------------------------------------------------------------------
- #
- module SmoothCursor
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- #
- #------------------------------------------------------------------------------
- # Alias to Update. Update Cursor Replaced. Added method to handle the effect.
- #
- class Window_Selectable < Window_Base
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- alias_method(:ms_smooth_cursor_original_update, :update)
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- # Original method.
- # Stop unless cursor update is needed.
- return unless @ms_smooth_cursor_target && self.index >= 0 && !disposed?
- ms_smooth_cursor_update
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- # Current Rect.
- # Get the target Rect.
- # Get the target Offset Y.
- # Shortcut to desired delay.
- delay = MakerSystems::SmoothCursor::DELAY_LEVEL.to_f
- step = ((target.x - now.x).to_f / delay)
- now.x += target.x > now.x ? step.ceil : step.floor
- step = ((target.y - now.y).to_f / delay)
- now.y += target.y > now.y ? step.ceil : step.floor
- step = ((target.width - now.width).to_f / delay)
- now.width += target.width > now.width ? step.ceil : step.floor
- step = ((target.height - now.height).to_f / delay)
- now.height += target.height > now.height ? step.ceil : step.floor
- if self.respond_to?(:visible_line_number) && visible_line_number 1
- # Calculates and applies step value for Offset Y.
- self.ox += target_oy > self.ox ? step.ceil : step.floor
- # If targets reached, stop ms_smooth_cursor_update.
- if cursor_rect target && self.ox target_oy
- end
- # Calculates and applies step value for Offset Y.
- self.oy += target_oy > self.oy ? step.ceil : step.floor
- # If targets reached, stop ms_smooth_cursor_update.
- if cursor_rect target && self.oy target_oy
- end
- end
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- col = 0 if col < 0
- @ms_smooth_cursor_target_ox = col * (item_width + spacing)
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- def ms_smooth_cursor_hrzcommand_bottom_col=(col)
- self.ms_smooth_cursor_hrzcommand_top_col = col - (col_max - 1)
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- def ms_smooth_cursor_hrzcommand_ensure_cursor_visible
- self.ms_smooth_cursor_hrzcommand_top_col = index if index < top_col
- self.ms_smooth_cursor_hrzcommand_bottom_col = index if index > bottom_col
- #--------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- if @cursor_all
- cursor_rect.set(0, 0, contents.width, row_max * item_height)
- elsif @index < 0
- else
- if self.respond_to?(:visible_line_number) && visible_line_number 1 &&
- # Special case for HorzCommand window or any horizontally extended one.
- ms_smooth_cursor_hrzcommand_ensure_cursor_visible
- ms_target_oy = @ms_smooth_cursor_target_ox
- else
- # Manages Offset Y as in ensure_cursor_visible but instead of using
- # top_row to set the value, passes it to ms_smooth_cursor_update.
- if row < top_row || row > bottom_row
- msrow = msrow - (page_row_max - 1) if row > bottom_row
- msrow = row_max - 1 if msrow > row_max - 1
- end
- # New targets.
- @ms_smooth_cursor_target = [item_rect(@index), ms_target_oy]
- end
- end
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